The formula for the Pokémon games was so successful that it didn’t change much over the years. Everything was created according to a template: walking through linear regions, meeting with trainers, getting prizes for winning challenges, catching Pokémon in the tall grass … Judging by the crazy sales, the audience was content with this, but the Game Freak team seemed to be fed up with similar games. Timid attempts to change something were made in Sword & Shield, where in addition to the “corridors”, wild zones appeared – large locations where third-person control is available, and Pokémon walk around large areas where the weather changes.
After that, Brilliant Diamond & Shining Pearl remakes came out, returning players to the classic gameplay without unnecessary bells and whistles, and a couple of months later we got Pokémon Legends: Arce us. The novelty almost completely changed the structure and in many ways became a game that Pokémon fans could only fantasize about before.
A new beginning
No more linear tracks standing on every corner of coaches and other disgusting mechanics. We find ourselves in a world divided into several large regions, where a variety of Pokémon live, doing their own thing. They are always visible, and the player now spends time in the grass if he does not want to scare away the Pokémon.
In Arce us, we literally “collect them all” – we don’t blindly search, as was often the case before, but we find an animal, aim, swing, and throw a poke ball at it. Either empty to replenish the collection with this Pokémon, or already used if we want to join the battle. In the first case, success is not guaranteed – the target can get out of the Poke ball and run away, or show aggression and attack. In this case, your character will receive damage – you will have to save yourself by somersaults and run away.
Catching Pokémon in water is more difficult than on land.
Especially if night falls and new creatures appear on the visited locations. You can just throw a Poke ball – if you hit in the back, the chance of capture will increase. You can stun – throw something at him and quickly switch to a Poke ball.
The game has a gyroscope control, but it is disabled by default.
The change in gameplay is closely related to the story told in Arce us. We are used to the fact that in these games Pokémon have become an integral part of people’s lives: they live with them and help with the housework. Here we are transported to the past – to the time when the Sino region from Diamond & Pearl. Then the attitude towards Pokémon was completely different, and technology did not develop – even Poke balls had just appeared, not to mention computers, mobile phones, and so on.
It was better in the past
The protagonist (or heroine) becomes a member of the Galactic Expeditionary Team, whose goal is to study Pokémon, incomprehensible creatures that cause conflicting feelings in people. This topic is especially funny in side quests, of which there are many. The mother worries about her children playing with these creatures. The man saw a creature with a beautiful tail but is afraid to go outside the village. A woman hears strange knocks in her apartment.
Many people hold this opinion.
The main storyline is also good – not so much that you buy the game solely for the sake of it, but it ties all the elements together well. There are a lot of characters, everyone has time to open up, and you never want to miss the dialogues. The setting forced the developers to abandon many familiar elements. There are no Pokémon centers – you need to heal Pokémon either manually, with potions, or while resting in a tent in any camp.
Buying poke balls to play games such as mm88, potions, and other valuable goods are expensive – it is advisable to collect resources in the open world (just like in Monster Hunter) and create items on a workbench. You have to spend money to increase the bag, buying one cell at a time, and the price is constantly growing.